Welcome to the new
3.5 Private Sanctuary!
Check out the fantastic new site! We've upgraded to the latest content management system and with it a great new template. It should now be easier than ever to find all your favorite podcasts, reviews and original content for 3.5 and related material.


The new site is still a work in progress, but it's a huge upgrade over the previous site. You'll be seeing several changes to the site in the coming months, and hopefully this new template will give us the power and flexibility to do so.


A special three and a half thanks to Tahsin for the help getting this template going.







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Need help navigating the new site?

Why not start with the cascading main menu up at the top (no longer on the left-hand side). You can also grab all of the latest podcasts on the right-hand side of the page as well as the RSS feeds. Further down the page you'll see the latest updates and reviews.  And, as always, check out our forums if you need any further information.


 

Latest Podcasts

Apr08Know Direction 81 - Thursty for Adventure

Know Direction 81 - Late March 2014

When you need a massively multitable adventure, who do you call? Our guest for this episode, and March’s Pathfinder of the Month, Thurston “Thursty” Hillman.

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Apr07PS0239 - Magus (Class)

We cut the magus right down the middle in our latest class feature.

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Mar26PS0238 - Of Dice and Men (Flavour)

Scribner recently published David M Ewalt’s Of Dice and Men, a book Cathy and I have now read. We want to talk about it, except that it’s about the history of Dungeons & Dragons. Talking about this book is basically talking about the roleplaying hobby up till now.

Well, it being the 40th anniversary of D&D, if we happen to dovetail into a complete retrospective, so be it. I recently wrote a blog post on some of my feelings about D&D’s 40th, so expect us to cover that topic again here before we’re done.

 

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Latest 3.5

Monster Manual IV

Monster Manual IV

Publisher: Wizards of the Coast

Monster Manual III came out in August of 2004. For two years, it held on as the most current monster resource for Dungeon Masters, with Wizards of the Coast’s focus apparently shifted to specialty books that expand on specific monster types, like Libris Mortis. When Monster Manual IV was finally released in July of 2006, there was no denying a new Monster Manual was due. But this Monster Manual was different. The state block layout had evolved. Each monster entry was a two-page spread with new standard subsections. There were pregenerated 0 HD monster characters. With so many changes, was this what 3.5 gamers wanted from Monster Manual IV?

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Tome of Battle - Book of Nine Swords

Publisher: Wizards of the Coast

Written by: Richard Baker (Matthew Sernett, Frank Brunner)

Nine martial styles to turn the swing of a warrior’s blade into the stroke of an artist’s brush. Book of Nine Swords marked a major departure in the eyes of players from the traditional combat experience. That alone made it one of the most contentious Wizards of the Coast releases of the 3.5 era. Then, it was cited as an early example of how 4th edition would play out. What can a book that made up the middle ground of the edition wars bring to your 3.5 game?

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Latest Pathfinder

Seekers of Secrets

In Golarion, the Pathfinder Society is an organization of adventurers. The Society isn’t out for the betterment of the world or even for personal gain. Collectively, they are want answers, knowledge, a complete history of the known world. Seekers of Secrets contains the answers, knowledge, and complete history required to run the Pathfinder Society in your game.

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Book of the Faithful 1 – Power of Prayer

Publisher: Jon Brazer Enterprises

     Well this is just flattering. Designer Dale C. McCoy, Jr. based Book of the Faithful 1 – Power of Prayer off a comment I made in Private Sanctuary episode 87 . As a thank you, he provided me with a free copy. Although I did make my own version of Prayer Feats, it will be interesting to see his take on the same idea.

     Just to add, this is the first of a subseries called mini-reviews. Mini-reviews differ from standard reviews in that they cover small releases, usually PDF, from 3rd party publishers. They differ from product reviews in that they are sourcebooks. A mini-review will not have as many highlights or low points simply because there is less content or narrower focus to review.

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Latest Original

Saint of Claws

Saint of Claws


A jolly fat man, lively and quick, with human-like features behind a beard as white as the snow, looks around with twinkling, judging eyes and extended claws as sharp as ten blades.

Saint of Claws    CR 14
XP 38,400
NE Medium outsider (native)
Init +4; Senses darkvision 60 ft., tremorsense 60 ft., waking awareness 200 ft.; Perception +24
Aura aura of merriment
Defense
AC
29, touch 14, flat-footed 25 (+5 armor, +4 Dex, +10 natural)
hp 200 (16d10+112)
Fort +17, Ref +11, Will +15
Immune cold; Resist fire 15; SR 25
Offense
Speed
20 ft.
Melee 2 claw +26 (1d8+8/19–20 plus grab)
Ranged hot coal +20/+15/+10/+5 (1d3+8 plus 1d6)
Special Attacks smite naughtiness, stocking stuffer
Spell-Like Abilities (CL 16th; concentration +23)
Constant—detect evil, detect good, tongues
At will—charm person, haste, levitate
Statistics
Str 26, Dex 18, Con 24, Int 15, Wis 21, Cha 25
Base Atk +16; CMB +24 (+28 grapple); CMD 38
Feats Cleave, Combat Reflexes, Dazzling Display, Greater Weapon Focus (claw), Improved Critical (claw), Lightning Reflexes, Power Attack, Weapon Focus (claw)
Skills Acrobatics +21, Bluff +26, Handle Animal +26, Intimidate +26, Knowledge (geography) +21, Perception +24, Sense Motive +24, Stealth +21
Languages Common, elven
SQ Unbelievable
Ecology
Environment
any (winter)
Organization solitary, team (1 saint of claws, 8 reindeer, 2–7 elf warriors)
Treasure bag of holding (type IV), +1 hide armor, triple standard
Special Abilities
Aura of Merriment (Su)
A saint of claws’ broad face and round little belly cause creatures within 30 feet to laugh when they see it in spite of themselves. The first time a creature sees a saint of claws, it is subject to hideous laughter for one round (DC 22 Will negates). The DC is charisma-based.
Smite Naughtiness (Su) A saint of claws casts judgment on all for their behaviour of the past year. On its turn, the saint of claws can check the naughty list as a swift action for a specific creature’s name. If the saint of claws spends two consecutive rounds checking the naughty list for a specific creature, it adds its Charisma bonus to attack rolls and adds its HD to all damage rolls made against the target of smite naughtiness. Additionally, while smite naughtiness is in effect, the saint of claws gains a deflection bonus equal to its Charisma modifier to its AC against attacks made by the targets of smite naughtiness. A saint of claws can gain the benefits of smite naughtiness against as many targets as it studies. These benefits last for 24 hours.
Stocking Stuffer (Ex) When a saint of claws successfully maintains a grapple, it can force the creature it grapples into its bag of holding. The creature can crawl out as a full round action, unless the saint of claws ties the bag as a move action first. As long as the bag of holding remains tied, a creature inside must beat the saint of claws’ CMD to escape. Untying a bag of holding from the outside is a move action. 
Unbelievable (Su) Saints of claws are so believed to be myths that very few creatures can actually see them. A saint of claws is naturally invisible, and might be undetectable were it not for the scents of holly and gingerbread permeating from its beard. Any creature within 60 feet of a saint of claws may make a Will save (DC 22) to ignore its invisibility. Creatures gain a bonus to this save equal to the number of other creatures (other than the saint of claws and its allies) who can see it. If the saint of claws attacks a creature, that creature is automatically aware of and able to see it.
Waking Awareness (Su) A saint of claws knows who is sleeping, knows who is awake, and knows the exact location of any creature awake in a 200 foot radius. Creatures who do not sleep are immune to this effect.

Up in the north, under cover of snow,
Sleeps a cult of saints. Your sins, they know.
Every year, when the world goes white,
They rise from their beds to stalk for just one night.
Most people believe surviving winter takes family, friends.
The saints of claws believe winter is when each sinner’s life ends.
They come without mercy, they attack with their claws,
So rare is true virtue that they attack without pause.
Armed with a list of every sinner’s every sin,
A saint of claws is here, let the killing begin.

 

Initiative Screen Tents

Perram was good enough to share with the listeners the initiative screen tents he talked about in Know Direction 42.

DOWNLOAD THE WHOLE SET!